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Improved Training Mechanism for Reinforcement Learning via Online Model Selection

Afshar, Aida, Pacchiano, Aldo

arXiv.org Artificial Intelligence

We study the problem of online model selection in reinforcement learning, where the selector has access to a class of reinforcement learning agents and learns to adaptively select the agent with the right configuration. Our goal is to establish the improved efficiency and performance gains achieved by integrating online model selection methods into reinforcement learning training procedures. We examine the theoretical characterizations that are effective for identifying the right configuration in practice, and address three practical criteria from a theoretical perspective: 1) Efficient resource allocation, 2) Adaptation under non-stationary dynamics, and 3) Training stability across different seeds. Our theoretical results are accompanied by empirical evidence from various model selection tasks in reinforcement learning, including neural architecture selection, step-size selection, and self model selection.


Multivariate Conformal Selection

Bai, Tian, Zhao, Yue, Yu, Xiang, Yang, Archer Y.

arXiv.org Machine Learning

Selecting high-quality candidates from large datasets is critical in applications such as drug discovery, precision medicine, and alignment of large language models (LLMs). While Conformal Selection (CS) provides rigorous uncertainty quantification, it is limited to univariate responses and scalar criteria. To address this issue, we propose Multivariate Conformal Selection (mCS), a generalization of CS designed for multivariate response settings. Our method introduces regional monotonicity and employs multivariate nonconformity scores to construct conformal p-values, enabling finite-sample False Discovery Rate (FDR) control. We present two variants: mCS-dist, using distance-based scores, and mCS-learn, which learns optimal scores via differentiable optimization. Experiments on simulated and real-world datasets demonstrate that mCS significantly improves selection power while maintaining FDR control, establishing it as a robust framework for multivariate selection tasks.


Large Language Model-assisted Speech and Pointing Benefits Multiple 3D Object Selection in Virtual Reality

Chen, Junlong, Grubert, Jens, Kristensson, Per Ola

arXiv.org Artificial Intelligence

Selection of occluded objects is a challenging problem in virtual reality, even more so if multiple objects are involved. With the advent of new artificial intelligence technologies, we explore the possibility of leveraging large language models to assist multi-object selection tasks in virtual reality via a multimodal speech and raycast interaction technique. We validate the findings in a comparative user study (n=24), where participants selected target objects in a virtual reality scene with different levels of scene perplexity. The performance metrics and user experience metrics are compared against a mini-map based occluded object selection technique that serves as the baseline. Results indicate that the introduced technique, AssistVR, outperforms the baseline technique when there are multiple target objects. Contrary to the common belief for speech interfaces, AssistVR was able to outperform the baseline even when the target objects were difficult to reference verbally. This work demonstrates the viability and interaction potential of an intelligent multimodal interactive system powered by large laguage models. Based on the results, we discuss the implications for design of future intelligent multimodal interactive systems in immersive environments.


Reasoning, Memorization, and Fine-Tuning Language Models for Non-Cooperative Games

Yang, Yunhao, Berthellemy, Leonard, Topcu, Ufuk

arXiv.org Artificial Intelligence

We develop a method that integrates the tree of thoughts and multi-agent framework to enhance the capability of pre-trained language models in solving complex, unfamiliar games. The method decomposes game-solving into four incremental tasks -- game summarization, area selection, action extraction, and action validation -- each assigned to a specific language-model agent. By constructing a tree of thoughts, the method simulates reasoning paths and allows agents to collaboratively distill game representations and tactics, mitigating the limitations of language models in reasoning and long-term memorization. Additionally, an automated fine-tuning process further optimizes the agents' performance by ranking query-response pairs based on game outcomes, e.g., winning or losing. We apply the method to a non-cooperative game and demonstrate a 65 percent winning rate against benchmark algorithms, with an additional 10 percent improvement after fine-tuning. In contrast to existing deep learning algorithms for game solving that require millions of training samples, the proposed method consumes approximately 1000 training samples, highlighting its efficiency and scalability.


Evaluating LLMs with Multiple Problems at once: A New Paradigm for Probing LLM Capabilities

Wang, Zhengxiang, Kodner, Jordan, Rambow, Owen

arXiv.org Artificial Intelligence

Current LLM evaluation predominantly performs evaluation with prompts comprising single problems. We propose multi-problem evaluation as an additional approach to study the multiple problem handling capabilities of LLMs. We present a systematic study in this regard by comprehensively examining 7 LLMs on 4 related types of tasks constructed from 6 classification benchmarks. The 4 task types include traditional single-problem tasks, homogeneous multi-problem tasks, and two index selection tasks that embed the multi-problem tasks. We find that LLMs are competent multi-problem solvers: they generally perform (nearly) as well on multi-problem tasks as on single-problem tasks. Furthermore, contrary to common expectation, they often do not suffer from a positional bias with long inputs. This makes multi-problem prompting a simple and cost-efficient prompting method of practical significance. However, our results also strongly indicate that LLMs lack true understanding: they perform significantly worse in the two index selection tasks than in the multi-problem task under various evaluation settings, although they can indeed do index selection in general.


UniRetriever: Multi-task Candidates Selection for Various Context-Adaptive Conversational Retrieval

Wang, Hongru, Xue, Boyang, Zhou, Baohang, Wang, Rui, Mi, Fei, Wang, Weichao, Wang, Yasheng, Wong, Kam-Fai

arXiv.org Artificial Intelligence

Conversational retrieval refers to an information retrieval system that operates in an iterative and interactive manner, requiring the retrieval of various external resources, such as persona, knowledge, and even response, to effectively engage with the user and successfully complete the dialogue. However, most previous work trained independent retrievers for each specific resource, resulting in sub-optimal performance and low efficiency. Thus, we propose a multi-task framework function as a universal retriever for three dominant retrieval tasks during the conversation: persona selection, knowledge selection, and response selection. To this end, we design a dual-encoder architecture consisting of a context-adaptive dialogue encoder and a candidate encoder, aiming to attention to the relevant context from the long dialogue and retrieve suitable candidates by simply a dot product. Furthermore, we introduce two loss constraints to capture the subtle relationship between dialogue context and different candidates by regarding historically selected candidates as hard negatives. Extensive experiments and analysis establish state-of-the-art retrieval quality both within and outside its training domain, revealing the promising potential and generalization capability of our model to serve as a universal retriever for different candidate selection tasks simultaneously.


Interpreting User Requests in the Context of Natural Language Standing Instructions

Moghe, Nikita, Xia, Patrick, Andreas, Jacob, Eisner, Jason, Van Durme, Benjamin, Jhamtani, Harsh

arXiv.org Artificial Intelligence

Users of natural language interfaces, generally powered by Large Language Models (LLMs),often must repeat their preferences each time they make a similar request. To alleviate this, we propose including some of a user's preferences and instructions in natural language -- collectively termed standing instructions -- as additional context for such interfaces. For example, when a user states I'm hungry, their previously expressed preference for Persian food will be automatically added to the LLM prompt, so as to influence the search for relevant restaurants. We develop NLSI, a language-to-program dataset consisting of over 2.4K dialogues spanning 17 domains, where each dialogue is paired with a user profile (a set of users specific standing instructions) and corresponding structured representations (API calls). A key challenge in NLSI is to identify which subset of the standing instructions is applicable to a given dialogue. NLSI contains diverse phenomena, from simple preferences to interdependent instructions such as triggering a hotel search whenever the user is booking tickets to an event. We conduct experiments on NLSI using prompting with large language models and various retrieval approaches, achieving a maximum of 44.7% exact match on API prediction. Our results demonstrate the challenges in identifying the relevant standing instructions and their interpretation into API calls.


Zero-Shot Dialogue Disentanglement by Self-Supervised Entangled Response Selection

Chi, Ta-Chung, Rudnicky, Alexander I.

arXiv.org Artificial Intelligence

Dialogue disentanglement aims to group utterances in a long and multi-participant dialogue into threads. This is useful for discourse analysis and downstream applications such as dialogue response selection, where it can be the first step to construct a clean context/response set. Unfortunately, labeling all~\emph{reply-to} links takes quadratic effort w.r.t the number of utterances: an annotator must check all preceding utterances to identify the one to which the current utterance is a reply. In this paper, we are the first to propose a~\textbf{zero-shot} dialogue disentanglement solution. Firstly, we train a model on a multi-participant response selection dataset harvested from the web which is not annotated; we then apply the trained model to perform zero-shot dialogue disentanglement. Without any labeled data, our model can achieve a cluster F1 score of 25. We also fine-tune the model using various amounts of labeled data. Experiments show that with only 10\% of the data, we achieve nearly the same performance of using the full dataset\footnote{Code is released at \url{https://github.com/chijames/zero_shot_dialogue_disentanglement}}.


Task-oriented Document-Grounded Dialog Systems by HLTPR@RWTH for DSTC9 and DSTC10

Thulke, David, Daheim, Nico, Dugast, Christian, Ney, Hermann

arXiv.org Artificial Intelligence

This paper summarizes our contributions to the document-grounded dialog tasks at the 9th and 10th Dialog System Technology Challenges (DSTC9 and DSTC10). In both iterations the task consists of three subtasks: first detect whether the current turn is knowledge seeking, second select a relevant knowledge document, and third generate a response grounded on the selected document. For DSTC9 we proposed different approaches to make the selection task more efficient. The best method, Hierarchical Selection, actually improves the results compared to the original baseline and gives a speedup of 24x. In the DSTC10 iteration of the task, the challenge was to adapt systems trained on written dialogs to perform well on noisy automatic speech recognition transcripts. Therefore, we proposed data augmentation techniques to increase the robustness of the models as well as methods to adapt the style of generated responses to fit well into the proceeding dialog. Additionally, we proposed a noisy channel model that allows for increasing the factuality of the generated responses. In addition to summarizing our previous contributions, in this work, we also report on a few small improvements and reconsider the automatic evaluation metrics for the generation task which have shown a low correlation to human judgments.


Efficient Task-Oriented Dialogue Systems with Response Selection as an Auxiliary Task

Cholakov, Radostin, Kolev, Todor

arXiv.org Artificial Intelligence

The adoption of pre-trained language models in task-oriented dialogue systems has resulted in significant enhancements of their text generation abilities. However, these architectures are slow to use because of the large number of trainable parameters and can sometimes fail to generate diverse responses. To address these limitations, we propose two models with auxiliary tasks for response selection - (1) distinguishing distractors from ground truth responses and (2) distinguishing synthetic responses from ground truth labels. They achieve state-of-the-art results on the MultiWOZ 2.1 dataset with combined scores of 107.5 and 108.3 and outperform a baseline with three times more parameters. We publish reproducible code and checkpoints and discuss the effects of applying auxiliary tasks to T5-based architectures.